<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Katakana Rocks! — Demo Devlog - itch.io</title><link>https://onlinecreation.itch.io/katakana-rocks</link><description>Learn to read Japanese through the story of a rock band on tour. Free demo: the first 5 levels.</description><item><guid>https://onlinecreation.itch.io/katakana-rocks/devlog/1614344/whats-actually-in-the-demo</guid><title>What&#039;s actually in the demo</title><link>https://onlinecreation.itch.io/katakana-rocks/devlog/1614344/whats-actually-in-the-demo</link><pubDate>Sun, 02 Aug 2026 10:50:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Short version: the first 5 of 36 levels, all five game modes, no sign-up, and an export button so nothing you learn is wasted. Longer version below. The five modes, all present The demo isn’t a vert...</p>]]></description></item><item><guid>https://onlinecreation.itch.io/katakana-rocks/devlog/1607020/why-i-built-a-language-game-that-ends</guid><title>Why I built a language game that ends</title><link>https://onlinecreation.itch.io/katakana-rocks/devlog/1607020/why-i-built-a-language-game-that-ends</link><pubDate>Tue, 28 Jul 2026 09:31:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Why we built a language game that ends Most language apps are designed never to finish. The streak, the daily notification, the subscription that renews while you feel vaguely guilty about lesson...</p>]]></description></item></channel></rss>